This is the second game in my 20 Games Challenge.

Compared to my first project (Flappy Bird), I wanted to challenge myself with something more complex. Along the way I learned how to create my own ball bounce system, work with events, draw pixel art in Aseprite, and build a cleaner project with better organization.

Everything in the game, including the sprites, was made as a learning exercise.

Controls

ActionInput
Move paddle A / D, Left / Right Arrow, Left / Right screen half (touch)
Launch ball Space / Left Mouse Button (auto-launches after a short delay if no input)
Pause Click / tap the pause icon

Source: https://github.com/Only4Dev/T20GC_N2_Breakout/tree/main

Thanks for playing!

Every game I finish teaches me something new, and this project was a huge step forward compared to my first one. Feedback is always appreciated as I continue working through the 20 Games Challenge.

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